PRISM
PRISM
PRISM
PRISM
PRISM
PRISM
PRISM
PRISM

Avant Garde Fashion

Blackmagic Ursa Mini Pro / Kowa Vintage Glass / Prism Lens FX

Light mapping on moving surfaces — no repeatable setups, all fluid and reactive.

Visualnoise Collective / Aki Jiro (Model)

Experimental / Color / Projection / Lightplay

(Process)

THE
THE
THE
THE
THE
THE
THE
THE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
Projector-based lighting only, ultra-contrasted primary colors.

(Process)

CAD &
CAD &
CAD &
CAD &
CAD &
CAD &
CAD &
CAD &
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
To paint skin with color without digital post—organic effects through light, not pixels.

(Processing )

ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
Minimal, in-camera effects pushed, analog textures retained

(Process)

FX &
FX &
FX &
FX &
FX &
FX &
FX &
FX &
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES

(Process)

PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS

(Process)

RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING

(Process)

FINAL
FINAL
FINAL
FINAL
TAKEWAYS
TAKEWAYS
TAKEWAYS
TAKEWAYS
FINAL
FINAL
FINAL
FINAL
TAKEAWAY
TAKEAWAY
TAKEAWAY
TAKEAWAY
LETS CUT
LETS CUT
LETS CUT
LETS CUT
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE

© 2026 CCCtrlX. All Rights Reserved.

LETS CUT
LETS CUT
LETS CUT
LETS CUT
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE

© 2026 CCCtrlX. All Rights Reserved.

LETS CUT
LETS CUT
LETS CUT
LETS CUT
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE

© 2026 CCCtrlX. All Rights Reserved.