KIA TASMAN
KIA TASMAN
KIA TASMAN
KIA TASMAN
KIA TASMAN
KIA TASMAN
KIA TASMAN
KIA TASMAN

Client / Kia Motors

Timeline / 4 Weeks

Format / Web Campaign

Team / Carlo Alleva, Mattia Merenda, Lenny Bartholomäus

CGI / Automotive / Environment / Cinematic

(Process)

THE
THE
THE
THE
THE
THE
THE
THE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
SCOPE
High-end automotive campaigns usually require massive teams and months of production. We delivered agency-grade visuals for KIA with just three artists in 30 days. This project wasn't just a campaign; it was a stress test for a Blender-centric pipeline, proving that technical ingenuity can outperform the traditional, high-budget studio model.

(Process)

CAD &
CAD &
CAD &
CAD &
CAD &
CAD &
CAD &
CAD &
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
TOOLING
Manufacturer CAD files are a nightmare for animation, they include every screw and nut from the production line. To stay agile, we built a custom Python bridge between Blender and Houdini. This allowed us to programmatically "blast" unnecessary geometry while preserving the naming hierarchy, turning a heavy engineering file into a high-performance creative asset without losing the car's silhouette.

(Processing )

ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
ANIMATION &
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
BLOCK OUT
Speed is the natural result of a solid foundation. We used low-poly proxies to nail the blockout and camera timing instantly. By utilizing a specialized rig to dial in drifting physics, we created a stable base that allowed environment dressing and FX work to happen at the same time, significantly compressing our timeline.

(Process)

FX &
FX &
FX &
FX &
FX &
FX &
FX &
FX &
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
ATTRIBUTES
To maintain premium visuals without sacrificing render speed, we simulated desert dust, mud, and debris in Houdini. By migrating the scatters and primary attributes into geometry nodes setups for final shading in Blender, we gained real-time control within Cycles. This workflow allowed us to fine-tune the simulations on the fly, ensuring the car always remained the 'hero' without the need for traditional, time-consuming re-simulations.

(Process)

PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
PROCEDURAL
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
ENVIRONMENTS
We built four distinct environments: desert, forest, mountain, and cityscape. Using procedural workflows. Instead of manual placement, we used Geometry Nodes to iterate on dune shapes and forest density, and satellite data to outline the city. This flexibility meant we could adjust compositions based on client feedback in hours rather than days.

(Process)

RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
RENDERING &
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
COMPOSITING
To hit the 4-week deadline, we leveraged a high-performance render farm and a streamlined Nuke workflow. By focusing on atmospheric refinement and precise light direction, we ensured the final output felt cinematic and cohesive, right down to the final sound design.

(Process)

FINAL
FINAL
FINAL
FINAL
TAKEWAYS
TAKEWAYS
TAKEWAYS
TAKEWAYS
This project proves that a small, agile team can outpace traditional pipelines. By replacing manual labor with procedural tools, we delivered high-fidelity automotive visuals in under a month. Blender is no longer just an alternative; it is the fastest way to solve complex studio challenges.
FINAL
FINAL
FINAL
FINAL
TAKEAWAY
TAKEAWAY
TAKEAWAY
TAKEAWAY
This project proves that a small, agile team can outpace traditional pipelines. By replacing manual labor with procedural tools, we delivered high-fidelity automotive visuals in under a month. Blender is no longer just an alternative; it is the fastest way to solve complex studio challenges.
LETS CUT
LETS CUT
LETS CUT
LETS CUT
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE

© 2026 CCCtrlX. All Rights Reserved.

LETS CUT
LETS CUT
LETS CUT
LETS CUT
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE

© 2026 CCCtrlX. All Rights Reserved.

LETS CUT
LETS CUT
LETS CUT
LETS CUT
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE
TROUGH THE NOISE

© 2026 CCCtrlX. All Rights Reserved.